I had the pleasure of creating Insomniac's version of Lizard for Marvel's Spider-Man 2. I was responsible for the high-poly, game asset and texturing/shading. Aside from Maya/Zbrush, I utilized 3dsMax for the spike population and Houdini for various utility tools during production on this asset. I also was able to create additional tiling detail maps on top of the base asset to help with resolution and realism in the engine. This asset is a culmination of many talented contributors across multiple disciplines and I would like to thank everyone who had a part in bringing him to life for fans. I would also like to thank Insomniac Games, Marvel Games and Sony Interactive Entertainment.